Three caps, one beverage

From DCTVpedia
Revision as of 14:03, 4 June 2011 by TheRookSays (talk | contribs) (Created page with ".061 {{Infobox Episode | title = Three caps, one beverage| number = 61| date = May 13, 2009| length = 6:30| hosts = [[Brian Brushw...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Three caps, one beverage
Number 61
Broadcast Date May 13, 2009
Episode Length 6:30
Hosts Brian Brushwood

This week, we've got a simple puzzle with an impossible-sounding setup.

Revision3 Summary

Cap #1: you can touch, move prod, and play with. No restrictions, except you can’t pick it up (though you won’t need to, to solve the puzzle).

Cap #2: (the right-side up cap in the middle): pretend this guy is totally rooted to the ground. You can touch it and poke it all you want, but it can’t move anywhere.

Cap #3: This guy’s tricky. Imagine he’s radioactive, and some kind of antimatter version of Cap #1. You can’t touch him, and (worse yet) Cap #1 touches him, it’ll cause an antimatter explosion and the world will end.

The Challenge: within those rules, start with the caps in a row of #1-#2-#3, and end with them in the order of #2-#1-#3. In other words, within the above restrictions, get the first cap between the other two.

The Solution: Since you can touch #2, place your finger firmly on top of it. Then use your other finger to slide #1 around, and use it to hit #2. Cap #2 won’t move, but the force of the blow will pass through the bottlecap, sending cap #3 sliding off to the side. Once this is done, simply move #1 into the new gap, and collect yourself a free drink.

Sponsors

Many thanks to our sponsor Coorslight.com

Next Week

We're gonna be doing a very speical episode. It is our salute to poison episode.

Great Quote

Fun Facts

YouTube

Links


Preceded by:
"Get lucky, ridiculously lucky with two new card tricks!"
Three caps, one beverage
Followed by:
"Crack the Government Conspiracy!"